Nicolas Eypert


PRESENTATION

Designing and Developing a Unique Dome Specific Collaborative Game.

How we embraced dome physical properties to think the game bottom up. How we designed / tuned to be robust in live conditions. Designing for groups of player who might not know each others. How we observed and tuned the game between demos. How we used Unity3d to develop a dome game. How we setup the 3d world for dome work. How to make a game in 3k*3k 60hz Developing without a Dome, Testing architecture that support multiplayer in VR. (1 0 minutes) Videos at: https://www.facebook.com/738503517/videos/537594371066633/

Presented with David Gallardo.

Date: October 16, 2022
Time: 3:00 pm
Location: Sat Stage

©IMERSA. All rights reserved. Powered by Joomla Design Studios.